Evony age 2 bot scripts3/10/2024 ![]() ![]() i am sure people do either or both for all types of reason's but i would say that the main reason is to get an edge over other players. Mech garage alts will be more used due to lower food amountsīasicly what i am trying to say is lowering food amounts in npc's and limiting the amount of food a city can hold will only force people to multi account and bot more, not less. Res farming alts will increase due to lower food amounts people can hold Item collection alts won't get affected by this so won't eliminate those It's nice to see people trying to come up with options, so going to put in my two cents on your post. Frankly, you should be able to run scans of you logs and simply see it though. Those are a few simple detection methods, not ways to discourage and evony would need to actually evaluate the data and make the call on punishment. Daily changes of market max transactions sizes in the client, that is change it tomorrow from 99,999,999 to 9,999,979 and if a larger transaction comes through, it is a bot. Repeated posting and canceling orders from market. The ability to post transactions to market faster than possible in the legal interface. The ability to launch camp time coordinated waves more rapidly than is possible in the legal interface. The speed at which returning troops are re-launched. Killing battle advantages is not as easy, but areas that can easily be used to detect that the bots are in use are the speed at which troops heal. It would not eliminate them, but kill the justification arguments. That would, at the very least, kill most of the justification for bots. ![]() No more constant medal farming by bots.Ħ) With the inability to store mass amounts of resources, comforting would need to be changed back to realistic numbers, not numbers which can only be supported by botting.ħ) I would support at least doubling resource production by city resource fields, maybe more.Ĩ) Eliminate the market transactions at 0.01 meaning market price which caters to bots. Ideas would be like start the battle at 10k paces instead of 5k, double the range and killing power of wall defenses, double the power and life of NPC troops, etc.Ĥ) If an NPC is driven to loyalty 0 by an account with no free city slots, poof it.ĥ) If a valley if hit more than say 10 times in 1 minute, or some other arbitrary measure, it is being medal farmed by a bot. NPC's already operate under different battle mechanics than players, this could be done without affecting PvP battle mechanics. If too much whining follows, fine, reduce the returns from NPC farming by a factor of 10.ģ) If you do not like #2, OK, increase the range and power of defenses on NPC's such that a level 5 NPC kills more incoming ballista of any level of techs than the food and resource value returned so that farming them for food is simply uneconomical. The only point of hitting an npc becomes to capture it. This eliminates all massive armies to starvation without a constant influx of food and they ability to build them again.Ģ) Hitting an NPC yields no resources, no hero experience. Any other resources in the city simply poof. So, a level 1 city could only hold 10M food + production, a level 10 could hold 100M+ or about 150M if it was full level 10 farm field. Say, 10 million for food, and 1 mil for other resources times the level of the town hall. I would suggest a base amount each city can hold, plus the production limit of the city. This will not eliminate the bot advantages in battle, but would eliminate the claims of only using them for farming and menial tasks so eliminate many of the claims that they need to stay:ġ) Realistic cap on resources in a city.
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